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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Summary

So far, we went over the basic structure of AI sandbox and learned how code interacts with the Lua VM. Key concepts such as debugging Lua scripts and understanding the project layout will be fundamental when we move forward and start building new AI examples for your own sandbox.

In the next chapter, we'll cover how to create an AI representation within the sandbox and apply movement forces to the agent. Once we have a basic AI up and running, we'll build upon the foundation and add squad movement, collision avoidance, and path following.

You have been reading a chapter from
Learning game AI programming with Lua
Published in: Nov 2014
Publisher: Packt
ISBN-13: 9781783281336
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