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Learning game AI programming with Lua

You're reading from   Learning game AI programming with Lua Leverage the power of Lua programming to create game AI that focuses on motion, animation, and tactics

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Product type Paperback
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Length 352 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with AI Sandbox FREE CHAPTER 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Chapter 1. Getting Started with AI Sandbox

In this chapter, we will cover the following topics:

  • AI sandbox's project layout and compilation
  • Using the Lua integrated development environment, Decoda
  • Debugging Lua scripts and AI sandbox
  • Passing and receiving data from C++ to Lua and vice versa
  • C++ functions calling Lua functions
  • Lua functions calling C++ functions
  • Creating custom data types managed by C++ within Lua
  • An overview of AI sandbox C++ classes
You have been reading a chapter from
Learning game AI programming with Lua
Published in: Nov 2014
Publisher: Packt
ISBN-13: 9781783281336
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