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Learning Game AI Programming with Lua

You're reading from  Learning Game AI Programming with Lua

Product type Book
Published in Nov 2014
Publisher Packt
ISBN-13 9781783281336
Pages 352 pages
Edition 1st Edition
Languages
Author (1):
David Young David Young
Profile icon David Young
Toc

Table of Contents (16) Chapters close

Learning Game AI Programming with Lua
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with AI Sandbox 2. Creating and Moving Agents 3. Character Animations 4. Mind Body Control 5. Navigation 6. Decision Making 7. Knowledge Representation 8. Perception 9. Tactics Index

Managing events


As the sandbox broadcasts events to every sandbox object that registers a callback function, we'll create an agent communication system that provides commonly used functionalities such as event type registration and event filtering.

Assigning agent teams

So far, our agents fend for themselves in a free-for-all style; now, we'll assign teams to utilize team-based communication as well as the beginnings of cooperative strategy. By changing the initialization of the agent, we can assign the agent to either team1 or team2 and assign a different character model accordingly:

IndirectSoldierAgent.lua:

function Agent_Initialize(agent)
    Soldier_InitializeAgent(agent);
    agent:SetTeam("team" .. (agent:GetId() % 2 + 1));

    soldierUserData = {};

    if (agent:GetTeam() == "team1") then
        soldierUserData.soldier = Soldier_CreateSoldier(agent);
    else
        soldierUserData.soldier = 
            Soldier_CreateLightSoldier(agent);
    end
    
    ...
    
end

Even with a...

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