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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
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Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Index

A

  • access modifier
    • about / Changing variables
  • animator
    • about / Animator
    • running / Running
  • array
    • about / What is an array?
    • declaring / Declaring an array
    • versus List<T> / List<T> versus arrays
    • data, retrieving / Retrieving the data from the Array or List<T>
    • size, checking / Checking the size
    • data, searching / Searching for data inside an array
  • ArrayList
    • about / ArrayList
  • Awake() method
    • about / The Start(), Update(), and Awake() methods and the execution order

B

  • behavior
    • teaching, to GameObjects / Teaching behavior to GameObjects
  • buttons
    • about / Buttons
    • simple button / A simple button
    • image / Image
    • component / The Button component
    • component, URL / The Button component
    • interaction / Interaction
    • action / The Button action

C

  • C# documentation
    • about / C# documentation – where to find it? Do I need it at all?
  • C# script files
    • working with / Working with C...
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