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Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

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Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
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Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

Animator


Another important topic in this book is how to animate Jake. Certain animations will be played on the character for specific events. You probably noticed Jake's face is sad during the game. Unity has a really clever system already built-in for controlling animation: Mecanim. If you haven't heard about it yet, I encourage you to dive into Unity's documentation. Anyway, we won't go into too much detail about animating stuff in Unity. All I want you to know is that I have prepared the following animation clips for you:

  • Run: This is played when the player is grounded and alive

  • Jump: This is played during the jump

  • Hit: This is played when the player hits the obstacle and dies

To preview how animation clips are connected, open the Animator view by going to Window | Animator and selecting the Player game object from the hierarchy:

This is an Animator view. As we want to focus on programming in this book, we won't discuss the details here. All I want you to notice is the Parameters tab and...

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