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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Toc

Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

The code used in this chapter

Here are the pieces of code used in the chapter:

The code for LevelPiece.cs:

using UnityEngine; 
using System.Collections; 
 
public class LevelPiece : MonoBehaviour { 
 
  public Transform exitPoint; 
 
} 

The code for LevelGenerator.cs:

using UnityEngine; 
using System.Collections; 
using System.Collections.Generic; 
 
public class LevelGenerator : MonoBehaviour { 
 
  public static LevelGenerator instance; 
  //all level pieces blueprints used to copy from 
  public List<LevelPiece> levelPrefabs = new List<LevelPiece>(); 
  //starting point of the very first level piece 
  public Transform levelStartPoint; 
  //all level pieces that are currently in the level 
  public List<LevelPiece> pieces = new List<LevelPiece>(); 
   
  void Awake() { 
    instance = this; 
  } 
 
  void Start() { 
    GenerateInitialPieces(); 
  }...
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