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Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Game design and game design documents

Developing games, especially AAA games, takes a Herculean effort from a game project team. Sophisticated game engines such as Lumberyard go a long way in helping development teams with tools and efficiencies. Perhaps the single most important tool a game developer can have is the game design. More specifically, a Game Design Document (GDD). These documents contain the game's specifications, including a game's description that details the overall game concept, the game's genre or genres, a storyline synopsis, the target audience, and distribution platforms. GDDs also document the game's interface design, game mechanics, and immersion plan.

Not having a game design to guide the development process is like starting to build a house without knowing whether it is supposed to be constructed out of wood or brick, how many floors it should have, the square footage, and the style. That would be a nightmare house construction project. To avoid...

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