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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Toc

Table of Contents (13) Chapters Close

Fonts and text


A font is a file that defines the characters and sometimes special glyphs and symbols that can be printed on the screen. Fonts are typically defined as vectors. Because AndEngine and the OpenGL library in general don't work with vectors, we must first create a raster or bitmap font. We can imagine it as printing the entire alphabet with special characters using a font of our choice on an image and cutting out the letters. Afterwards, we create words using these cut-outs.

The following code shows how we load the font in the ResourceManager class:

//font
public Font font;

public void loadFont() {
  font = FontFactory.createStroke(activity.getFontManager(), activity.getTextureManager(), 256, 256, Typeface.create(Typeface.SANS_SERIF, Typeface.BOLD), 50, true, Color.WHITE_ABGR_PACKED_INT, 2, Color.BLACK_ABGR_PACKED_INT);
  font.load();
}

The first parameter passed is the FontManager class. It's an AndEngine class that takes care of managing the fonts. The second parameter is the...

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