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Learn Three.js

You're reading from   Learn Three.js Program 3D animations and visualizations for the web with JavaScript and WebGL

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803233871
Length 554 pages
Edition 4th Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Getting Up and Running
2. Chapter 1: Creating Your First 3D Scene with Three.js FREE CHAPTER 3. Chapter 2: The Basic Components that Make up a Three.js Application 4. Chapter 3: Working with Light Sources in Three.js 5. Part 2: Working with the Three.js Core Components
6. Chapter 4: Working with Three.js Materials 7. Chapter 5: Learning to Work with Geometries 8. Chapter 6: Exploring Advanced Geometries 9. Chapter 7: Points and Sprites 10. Part 3: Particle Clouds, Loading and Animating Models
11. Chapter 8: Creating and Loading Advanced Meshes and Geometries 12. Chapter 9: Animation and Moving the Camera 13. Chapter 10: Loading and Working with Textures 14. Part 4: Post-Processing, Physics, and Sounds
15. Chapter 11: Render Postprocessing 16. Chapter 12: Adding Physics and Sounds to Your Scene 17. Chapter 13: Working with Blender and Three.js 18. Chapter 14: Three.js Together with React, TypeScript, and Web-XR 19. Index 20. Other Books You May Enjoy

Summary

We saw a lot in this chapter. We introduced a couple of advanced geometries and showed you how you can create and render text elements with Three.js. We showed you how you can create really beautiful shapes using advanced geometries such as THREE.ConvexGeometry, THREE.TubeGeometry, and THREE.LatheGeometry and how can you experiment with these geometries to get the results you’re looking for. A very nice feature is that we can also convert existing SVG paths to Three.js using THREE.ExtrudeGeometry.

We’ve also quickly looked at a couple of geometries that are very useful for debugging purposes. THREE.EdgesGeometry shows just the edges of another geometry, and THREE.WireframeGeometry can be used to show the wireframe of some other geometry.

Finally, if you want to create 3D text, Three.js provides TextGeometry, where you can pass in a font that you want to use. Three.js comes with a couple of fonts, but you can also create your own fonts. However, remember...

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