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Dive deeper into data structures and gain valuable insights into how to implement them effectively in your projects
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Explore the fundamental concepts of vectors, vector math, and their applications, including vector dot, cross products, and normalization
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Demystify quaternions and understand how Unity handles rotations internally
Welcome to an exciting journey through advanced Unity game development and C# scripting. In the first section of this course, you will embark on a Unity C# scripting crash course, refreshing and solidifying your scripting skills for Unity game development. Moving forward, you will explore the world of C# data structures, including lists, stacks, queues, and dictionaries, and learn how to implement them within Unity projects.
As you progress, you will dive into object pooling in Unity with C#, a powerful design pattern that you will seamlessly integrate into your scripts. Practical experience awaits as you apply object pooling in a real Unity 2D game project, enhancing your game development capabilities. Additional exploration of C# scripting concepts, such as namespaces, coroutines, static variables and functions, and function overloading, will further enrich your expertise.
By the end of the course, you will not only strengthen your C# scripting skills but also expand your knowledge across diverse areas, from data structures and object pooling to vectors, quaternions, and object-oriented programming in C#.
Learn about stack, queues, and dictionaries and their applications
Learn how to create a growing object pool
Explore the working of Euler Angles in C#
Learn to combine multiple quaternion rotations in C#
Learn about static variables, functions, and classes in C#
Learn to work with attributes in Unity