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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Stephen Pearson Stephen Pearson
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Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Understanding collision objects

If you want a soft body object to collide with another mesh, you need to add collision to that mesh. Otherwise, the soft body will just pass right through that object, and it will not interact with the simulation.

You can enable collision by going over to the Modifier panel and adding the Collision modifier or by selecting Collision in the Physics panel. These collision objects are used quite often when working with soft bodies, clothes, or even particle systems! You can even add collision to a soft body object itself; this way, the soft body will interact with other soft bodies as well (we will talk more about this at the end of the chapter). To disable the Collision setting, you can either click X to get rid of it or you can disable it in the viewport by toggling the eye icon, as illustrated in the following screenshot:

Figure 6.4 – Enabling and disabling collisions

Figure 6.4 – Enabling and disabling collisions

When you first add collision to an object,...

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