Summary
In this chapter, you have learned how to use tile maps to their full potential. You can now write a wide variety of games using the techniques you have learned in this chapter and the previous one. You will probably find out that the problems you encounter while writing a game are often the same. The best solution, however, often depends on your game's limitations and constraints.
When you start writing your game, don't try to implement a general solution but instead first focus on your particular situation. The result will most likely be faster, easier to maintain, and will take you less time to implement.
In the next chapter, we will learn how to implement a multilevel game using the platformer we created in Chapter 4, Looking Sideways.