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jQuery Game Development Essentials

You're reading from   jQuery Game Development Essentials Learn how to make fun and addictive multi-platform games using jQuery with this book and ebook.

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849695060
Length 244 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Selim Arsever Selim Arsever
Author Profile Icon Selim Arsever
Selim Arsever
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Table of Contents (17) Chapters Close

jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
1. jQuery for Games 2. Creating Our First Game FREE CHAPTER 3. Better, Faster, but not Harder 4. Looking Sideways 5. Putting Things into Perspective 6. Adding Levels to Your Games 7. Making a Multiplayer Game 8. Let's Get Social 9. Making Your Game Mobile 10. Making Some Noise Index

Parallax scrolling


Parallax scrolling is a very neat way of giving a little depth to a 2D game. It uses the principle that the farther away objects are, the slower they seem to move. It's typically what you see when you look through the side window of a moving car.

The first layer in the preceding figure will be the group containing all the sprites and the tile map. The second and third layers will simply be images. We will use the same technique we used in the previous game: we will simply use the background position to generate their movement.

The final code takes place in the main game loop just after we move the group around to keep the player visible on screen:

var margin = 200;
var playerPos = gf.x(player.div);
if(playerPos > 200) {
    gf.x(group, 200 - playerPos);
    $("#backgroundFront").css("background-position",""+(200 * 0.66 - playerPos * 0.66)+"px 0px");
    $("#backgroundBack").css("background-position",""+(200 * 0.33 - playerPos * 0.33)+"px 0px");
}

As you can see, the code...

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