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iPhone User Interface Cookbook

You're reading from   iPhone User Interface Cookbook A concise dissection of Apple's iOS user interface design principles

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Product type Paperback
Published in Nov 2011
Publisher Packt
ISBN-13 9781849691147
Length 262 pages
Edition 1st Edition
Tools
Concepts
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Author (1):
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Cameron Banga Cameron Banga
Author Profile Icon Cameron Banga
Cameron Banga
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Toc

Table of Contents (18) Chapters Close

iPhone User Interface Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
PacktLib.PacktPub.com
Preface
1. Getting Started: Prototyping, Proper Tools, and Testing our Design FREE CHAPTER 2. Customizing our Icon, the Navigation Bar, and the Tab Bar 3. Different Ways to "View" our Application 4. Utilizing Common UI Elements 5. All About Games 6. Starting, Stopping, and Multitasking 7. Notifications, Locations, and Sounds 8. Accessibility, Options, and Limited Opportunity to Help our User 9. Migrating to the iPad The Importance of Direct Manipulation
If you need a stylus, you blew it

Accounting for the lost Status Bar


Because a game is typically full screen, in order to provide an immersive experience in our game, we'll lose the important 20 pixel Status Bar located on the top of our iPhone or iPad screen.

The Status Bar contains important user information on connectivity signal, the time, and battery life; we may not want to completely remove this functionality if we can avoid it. Users often enjoy such features and may want to know how much battery life they have or what time it is when playing our game. However, we don't want them to close our app in order to find this information.

In this recipe, we'll discuss ways in which we can best go about keeping these features inside of our application, so the user is never forced to leave midway through a game level.

Getting ready

Either the iPhone or iPad will work well in this recipe, as both will give an idea as to the significance of losing the status bar.

It also may be useful to read up on the iOS Date and Time...

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