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iOS 9 Game development Essentials

You're reading from   iOS 9 Game development Essentials Design, build, and publish an iOS game from scratch using the stunning features of iOS 9

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781784391430
Length 224 pages
Edition 1st Edition
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Tools
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Author (1):
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Chuck Gaffney Chuck Gaffney
Author Profile Icon Chuck Gaffney
Chuck Gaffney
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Table of Contents (10) Chapters Close

Preface 1. The Swift Programming Language 2. Structuring and Planning a Game Using iOS 9 Storyboards and Segues FREE CHAPTER 3. SpriteKit and 2D Game Design 4. SceneKit and 3D Game Design 5. GameplayKit 6. Exhibit the Metal in Your Game 7. Publishing Our iOS Game 8. The Future of iOS Game Development Index

Summary


Throughout this chapter, we saw what was needed to finally take your game from an Xcode project to a playable game for everyone with an iOS device. We learned about the steps needed to set up our Xcode project before submission to iTunes Connect. Then, we got an introduction to TestFlight, which is a great service for us to beta test our games before release. We saw that those steps already prepared us for most of what was needed to submit our games for review. Finally, we saw how easy it was to create app updates in iTunes Connect.

You now have a game app that hopefully thousands of players can enjoy. No matter if the game was big or small, be proud of the fact that you created something for players to enjoy. Even the simplest of games can be a worthy accomplishment. We've seen throughout this book that the process of making an iOS game, though easier than even a few years ago, takes some effort and diligence to get right. This concludes all of the technical aspects we shall discuss...

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