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HTML5 Web Application Development By Example : Beginner's guide

You're reading from   HTML5 Web Application Development By Example : Beginner's guide Learn how to write rich, interactive web applications using HTML5 and CSS3 through real-world examples. In a world of proliferating platforms and devices, being able to create your own ‚Äúgo-anywhere‚Äù applications gives you a significant advantage.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781849695947
Length 276 pages
Edition 1st Edition
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Tools
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Author (1):
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Jody Gustafson Jody Gustafson
Author Profile Icon Jody Gustafson
Jody Gustafson
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Table of Contents (13) Chapters Close

Preface 1. The Task at Hand FREE CHAPTER 2. Let's Get Stylish 3. The Devil is in the Details 4. A Blank Canvas 5. Not So Blank Canvas 6. Piano Man 7. Piano Hero 8. A Change in the Weather 9. Web Workers Unite 10. Releasing an App into the Wild A. Pop Quiz Answers Index

Time for action – adding context properties


First let's add some code to our Canvas2D object to allow us to change the global context drawing properties. Let's set some default values in the constructor. We will set the pen to black with a width of 4 and make it completely opaque by setting globalAlpha to 1. We will set the line joins and caps to round to make our lines look smoother:

context.lineWidth = 4;
context.strokeStyle = "black";
context.fillStyle = "black";
context.globalAlpha = 1.0;
context.lineJoin = "round";
context.lineCap = "round";

Next we'll add public property accessor methods to allow us to set and get the value of the color, opacity, and width properties. If a parameter is passed into a property method (that is, arguments.length is not 0) it will set the value of the property then return this so we can do function chaining. Otherwise it will return the value of the property:

this.penWidth = function(newWidth)
{
    if (arguments.length)
    {
        context.lineWidth = newWidth...
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