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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Creating a simulated physics world


Our first task is to create a simulated physics world and put two objects inside it.

Prepare for lift off

In the index.html file, the core part is the game section. We have two canvas elements in this game. The debug-canvas element is for the Box2D engine and canvas is for the CreateJS library:

<section id="game" class="row">
    <canvas id="debug-canvas" width="480" height="360"></canvas>
    <canvas id="canvas" width="480" height="360"></canvas>
  </section>

We prepare a dedicated file for all the physics-related logic. We prepare the physics.js file with the following code:

;(function(game, cjs, b2d){
  // code here later
}).call(this, game, createjs, Box2D);

Engage thrusters

The following steps create the physics world as the foundation of the game:

  1. The Box2D classes are put in different modules. We will need to reference some common classes as we go along. We use the following code to create an alias for these Box2D classes...

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