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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Removing the boxes

In this task, we remove the boxes that we no longer need by using tweens. A box can be removed either when it passes the boundary at the bottom of the game or when the player matches the calculation's result.

Prepare for lift off

We will need two additional files for this task. First, add the circle.png file to the images folder. You can find the images from the code bundle.

Prepare for lift off

We also need the TweenJS library from the CreateJS suite. Download the TweenJS file from the CreateJS code repository (https://github.com/CreateJS/TweenJS/tags) or locate the file from the code bundle.

Copy the tweenjs-0.5.1.min.js file and put it into the vendors folder; the same folder where we put the EaselJS file.

Next, we import the TweenJS library in HTML before we import our game.js file; refer to the following code:

<script src="vendors/tweenjs-0.5.1.min.js"></script>

Engage thrusters

Let's add the following code for the box-removing logic:

  1. First, we work on the falling...
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