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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Summary

In this chapter, you learned about publishing the game to different platforms. Specifically, we discussed static website hosting services to deploy our HTML5 games. We listed servers that run node.js. We updated our code to work well with the home screen web app. We tried to put our HTML5 game into Web View in Xcode. We also discussed the building of mobile apps and their review process.

We discussed different aspects of making HTML5 games with CSS3 and JavaScript in nine chapters. We learned how to build a traditional Ping Pong game in DOM and built a card-matching game in CSS3 and an Untangle puzzle game with Canvas. Then, we explored how to add sounds to the game and created a mini piano musical game around it. Next, we discussed saving and loading game statuses by using the local storage. We also built a draw-and-guess real-time multiplayer game with WebSockets. Then, we created a car game with a physics engine in this chapter. Finally, we discussed how we can deploy our HTML5...

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