Summary
In this chapter, we discussed how to import and integrate sounds, considering their impact on memory usage, and we considered how to apply effects to generate different scenarios. Sound is a big part of achieving the desired game experience, so take the proper amount of time to get it right.
Now that we have covered almost all of the vital aesthetic aspects of our game, let’s create another form of visual communication, the user interface or UI. We will create the necessary UI to display the player’s current score, bullets, life, and lots more info in the next chapter.