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Hands-On Reinforcement Learning with Python

You're reading from   Hands-On Reinforcement Learning with Python Master reinforcement and deep reinforcement learning using OpenAI Gym and TensorFlow

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781788836524
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Table of Contents (16) Chapters Close

Preface 1. Introduction to Reinforcement Learning 2. Getting Started with OpenAI and TensorFlow FREE CHAPTER 3. The Markov Decision Process and Dynamic Programming 4. Gaming with Monte Carlo Methods 5. Temporal Difference Learning 6. Multi-Armed Bandit Problem 7. Deep Learning Fundamentals 8. Atari Games with Deep Q Network 9. Playing Doom with a Deep Recurrent Q Network 10. The Asynchronous Advantage Actor Critic Network 11. Policy Gradients and Optimization 12. Capstone Project – Car Racing Using DQN 13. Recent Advancements and Next Steps 14. Assessments 15. Other Books You May Enjoy

Chapter 1

  1. Reinforcement learning (RL) is a branch of machine learning where the learning occurs via interacting with an environment.
  2. RL works by train and error method, unlike other ML paradigms.
  3. Agents are the software programs that make intelligent decisions and they are basically learners in RL.
  4. Policy function specifies what action to take in each state and value function specifies the value of each state.
  5. In model-based agent use the previous experience whereas in model-free learning there won't be any previous experience.
  6. Deterministic, stochastic, fully observable, partially observable, discrete continuous, episodic and non-episodic.
  7. OpenAI Universe provides rich environments for training RL agents.
  8. Refer section Applications of RL.
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