Now that we understand how to train an agent to select optimal state action pairs, let's try to solve a more complex environment than the taxi cab simulation we dealt with previously. Why not implement a learning agent to solve a problem that was originally crafted for humans themselves? Well, thanks to the wonders of the open source movement, that is exactly what we will do. Next on our task list, we will implement the methodologies of Mnih et al. (2013, and 2015) referring to the original DeepMind paper that implemented a Q-learning based agent. The researchers used the same methodology and neural architecture to play seven different Atari games. Notably, the researchers achieved remarkable results for six of the seven different games it was tested on. In three out of these six games, the agent was noted to outperform a human expert. This is why...
United States
Great Britain
India
Germany
France
Canada
Russia
Spain
Brazil
Australia
Singapore
Hungary
Ukraine
Luxembourg
Estonia
Lithuania
South Korea
Turkey
Switzerland
Colombia
Taiwan
Chile
Norway
Ecuador
Indonesia
New Zealand
Cyprus
Denmark
Finland
Poland
Malta
Czechia
Austria
Sweden
Italy
Egypt
Belgium
Portugal
Slovenia
Ireland
Romania
Greece
Argentina
Netherlands
Bulgaria
Latvia
South Africa
Malaysia
Japan
Slovakia
Philippines
Mexico
Thailand