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Hands-On Network Programming with C
Hands-On Network Programming with C

Hands-On Network Programming with C: Learn socket programming in C and write secure and optimized network code

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Hands-On Network Programming with C

Introducing Networks and Protocols

In this chapter, we will review the fundamentals of computer networking. We'll look at abstract models that attempt to explain the main concerns of networking, and we'll explain the operation of the primary network protocol, the Internet Protocol. We'll look at address families and end with writing programs to list your computer's local IP addresses.

The following topics are covered in this chapter:

  • Network programming and C
  • OSI layer model
  • TCP/IP reference model
  • The Internet Protocol
  • IPv4 addresses and IPv6 addresses
  • Domain names
  • Internet protocol routing
  • Network address translation
  • The client-server paradigm
  • Listing your IP addresses programmatically from C

Technical requirements

Most of this chapter focuses on theory and concepts. However, we do introduce some sample programs near the end. To compile these programs, you will need a good C compiler. We recommend MinGW on Windows and GCC on Linux and macOS. See Appendix B, Setting Up Your C Compiler On WindowsAppendix C, Setting Up Your C Compiler On Linux, and Appendix D, Setting Up Your C Compiler On macOS, for compiler setup.

The code for this book can be found at: https://github.com/codeplea/Hands-On-Network-Programming-with-C.

From the command line, you can download the code for this chapter with the following command:

git clone https://github.com/codeplea/Hands-On-Network-Programming-with-C
cd Hands-On-Network-Programming-with-C/chap01

On Windows, using MinGW, you can use the following command to compile and run code:

gcc win_list.c -o win_list.exe -liphlpapi -lws2_32...

The internet and C

Today, the internet needs no introduction. Certainly, millions of desktops, laptops, routers, and servers are connected to the internet and have been for decades. However, billions of additional devices are now connected as well—mobile phones, tablets, gaming systems, vehicles, refrigerators, television sets, industrial machinery, surveillance systems, doorbells, and even light bulbs. The new Internet of Things (IoT) trend has people rushing to connect even more unlikely devices every day.

Over 20 billion devices are estimated to be connected to the internet now. These devices use a wide variety of hardware. They connect over an Ethernet connection, Wi-Fi, cellular, a phone line, fiber optics, and other media, but they likely have one thing in common; they likely use C.

The use of the C programming language is ubiquitous. Almost every network stack is...

OSI layer model

It's clear that if all of the disparate devices composing the internet are going to communicate seamlessly, there must be agreed-upon standards that define their communications. These standards are called protocols. Protocols define everything from the voltage levels on an Ethernet cable to how a JPEG image is compressed on a web page. It's clear that, when we talk about the voltage on an Ethernet cable, we are at a much different level of abstraction compared to talking about the JPEG image format. If you're programming a website, you don't want to think about Ethernet cables or Wi-Fi frequencies. Likewise, if you're programming an internet router, you don't want to have to worry about how JPEG images are compressed. For this reason, we break the problem down into many smaller pieces.

One common method of breaking down the problem...

TCP/IP layer model

The TCP/IP protocol suite is the most common network communication model in use today. The TCP/IP reference model differs a bit from the OSI model, as it has only four layers instead of seven.

The following diagram illustrates how the four layers of the TCP/IP model line up to the seven layers of the OSI model:

Notably, the TCP/IP model doesn't match up exactly with the layers in the OSI model. That's OK. In both models, the same functions are performed; they are just divided differently.

The TCP/IP reference model was developed after the TCP/IP protocol was already in common use. It differs from the OSI model by subscribing a less rigid, although still hierarchical, model. For this reason, the OSI model is sometimes better for understanding and reasoning about networking concerns, but the TCP/IP model reflects a more realistic view of how networking...

Data encapsulation

The advantage of these abstractions is that, when programming an application, we only need to consider the highest-level protocol. For example, a web browser needs only to implement the protocols dealing specifically with websites—HTTP, HTML, CSS, and so on. It does not need to bother with implementing TCP/IP, and it certainly doesn't have to understand how an Ethernet or Wi-Fi packet is encoded. It can rely on ready-made implementations of the lower layers for these tasks. These implementations are provided by the operating system (for example, Windows, Linux, and macOS).

When communicating over a network, data must be processed down through the layers at the sender and up again through the layers at the receiver. For example, if we have a web server, Host A, which is transmitting a web page to the receiver, Host B, it may look like this:

...

Internet Protocol

Twenty years ago, there were many competing networking protocols. Today, one protocol is overwhelmingly common—the Internet Protocol. It comes in two versions—IPv4 and IPv6. IPv4 is completely ubiquitous and deployed everywhere. If you're deploying network code today, you must support IPv4 or risk that a significant portion of your users won't be able to connect.

IPv4 uses 32-bit addresses, which limits it to addressing no more than 232 or 4,294,967,296 systems. However, these 4.3 billion addresses were not initially assigned efficiently, and now many Internet Service Providers (ISPs) are forced to ration IPv4 addresses.

IPv6 was designed to replace IPv4 and has been standardized by the Internet Engineering Task Force (IETF) since 1998. It uses a 128-bit address, which allows it to address a theoretical 2128 = 340,282,366,920,938,463,463...

Domain names

The Internet Protocol can only route packets to an IP address, not a name. So, if you try to connect to a website, such as example.com, your system must first resolve that domain name, example.com, into an IP address for the server that hosts that website.

This is done by connecting to a Domain Name System (DNS) server. You connect to a domain name server by knowing in advance its IP address. The IP address for a domain name server is usually assigned by your ISP.

Many other domain name servers are made publicly available by different organizations. Here are a few free and public DNS servers:

...
DNS Provider IPv4 Addresses IPv6 Addresses
Cloudflare 1.1.1.1 1.1.1.1 2606:4700:4700::1111
1.0.0.1 2606:4700:4700::1001
FreeDNS 37.235.1.174
37.235.1.177
Google Public DNS 8.8.8.8 2001:4860:4860::8888
8.8.4.4 2001:4860:4860::8844
OpenDNS 208.67.222.222

Internet routing

If all networks contained only a maximum of only two devices, then there would be no need for routing. Computer A would just send its data directly over the wire, and computer B would receive it as the only possibility:

The internet today has an estimated 20 billion devices connected. When you make a connection over the internet, your data first transmits to your local router. From there, it is transmitted to another router, which is connected to another router, and so on. Eventually, your data reaches a router that is connected to the receiving device, at which point, the data has reached its destination:

Imagine that each router in the preceding diagram is connected to tens, hundreds, or even thousands of other routers and systems. It's an amazing feat that IP can discover the correct path and deliver traffic seamlessly.

Windows includes a utility, tracert...

Port numbers

An IP address alone isn't quite enough. We need port numbers. To return to the telephone analogy, if IP addresses are phone numbers, then port numbers are like phone extensions.

Generally, an IP address gets a packet routed to a specific system, but a port number is used to route the packet to a specific application on that system.

For example, on your system, you may be running multiple web browsers, an email client, and a video-conferencing client. When your computer receives a TCP segment or UDP datagram, your operating system looks at the destination port number in that packet. That port number is used to look up which application should handle it.

Port numbers are stored as unsigned 16-bit integers. This means that they are between 0 and 65,535 inclusive.

Some port numbers for common protocols are as follows:

Port Number Protocol
20, 21 TCP File Transfer...

Clients and servers

In the telephone analogy, a call must be initiated first by one party. The initiating party dials the number for the receiving party, and the receiving party answers.

This is also a common paradigm in networking called the client-server model.  In this model, a server listens for connections. The client, knowing the address and port number that the server is listening on, establishes the connection by sending the first packet.

For example, the web server at example.com listens on port 80 (HTTP) and port 443 (HTTPS). A web browser (client) must establish the connection by sending the first packet to the web server address and port.

Putting it together

A socket is one end-point of a communication link between systems. It's an abstraction in which your application can send and receive data over the network, in much the same way that your application can read and write to a file using a file handle.

An open socket is uniquely defined by a 5-tuple consisting of the following:

  • Local IP address
  • Local port
  • Remote IP address
  • Remote port
  • Protocol (UDP or TCP)

This 5-tuple is important, as it is how your operating system knows which application is responsible for any packets received. For example, if you use two web browsers to establish two simultaneous connections to example.com on port 80, then your operating system keeps the connections separate by looking at the local IP address, local port, remote IP address, remote port, and protocol. In this case, the local IP addresses, remote IP addresses, remote...

What's your address?

You can find your IP address using the ipconfig command on Windows, or the ifconfig command on Unix-based systems (such as Linux and macOS).

Using the ipconfig command from Windows PowerShell looks like this:

In this example, you can find that the IPv4 address is listed under Ethernet adapter Ethernet0. Your system may have more network adapters, and each will have its own IP address. We can tell that this computer is on a local network because the IP address, 192.168.182.133, is in the private IP address range.

On Unix-based systems, we use either the ifconfig or ip addr commands. The ifconfig command is the old way and is now deprecated on some systems. The ip addr command is the new way, but not all systems support it yet.

Using the ifconfig command from a macOS terminal looks like this:

The IPv4 address is listed next...

Listing network adapters from C

Sometimes, it is useful for your C programs to know what your local address is. For most of this book, we are able to write code that works both on Windows and Unix-based (Linux and macOS) systems. However, the API for listing local addresses is very different between systems. For this reason, we split this program into two: one for Windows and one for Unix-based systems.

We will address the Windows case first.

Listing network adapters on Windows

The Windows networking API is called Winsock, and we will go into much more detail about it in the next chapter.

Whenever we are using Winsock, the first thing we must do is initialize it. This is done with a call to WSAStartup(). Here is a small C...

Summary

In this chapter, we looked briefly at how internet traffic is routed. We learned that there are two Internet Protocol versions, IPv4 and IPv6. IPv4 has a limited number of addresses, and these addresses are running out. One of IPv6's main advantages is that it has enough address space for every system to have its own unique publicly-routable address. The limited address space of IPv4 is largely mitigated by network address translation performed by routers. We also looked at how to detect your local IP address using both utilities and APIs provided by the operating system.

We saw that the APIs provided for listing local IP addresses differ quite a bit between Windows and Unix-based operating systems. In future chapters, we will see that most other networking functions are similar between operating systems, and we can write one portable program that works between operating...

Questions

Try these questions to test your knowledge from this chapter:

  1. What are the key differences between IPv4 and IPv6?
  2. Are the IP addresses given by the ipconfig and ifconfig commands the same IP addresses that a remote web server sees if you connect to it?
  3. What is the IPv4 loopback address?
  4. What is the IPv6 loopback address?
  5. How are domain names (for example, example.com) resolved into IP addresses?
  6. How can you find your public IP address?
  7. How does an operating system know which application is responsible for an incoming packet?

The answers are in Appendix A, Answers to Questions.

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Key benefits

  • Apply your C and C++ programming skills to build powerful network applications
  • Get to grips with a variety of network protocols that allow you to load web pages, send emails, and do much more
  • Write portable network code for Windows, Linux, and macOS

Description

Network programming enables processes to communicate with each other over a computer network, but it is a complex task that requires programming with multiple libraries and protocols. With its support for third-party libraries and structured documentation, C is an ideal language to write network programs. Complete with step-by-step explanations of essential concepts and practical examples, this C network programming book begins with the fundamentals of Internet Protocol, TCP, and UDP. You’ll explore client-server and peer-to-peer models for information sharing and connectivity with remote computers. The book will also cover HTTP and HTTPS for communicating between your browser and website, and delve into hostname resolution with DNS, which is crucial to the functioning of the modern web. As you advance, you’ll gain insights into asynchronous socket programming and streams, and explore debugging and error handling. Finally, you’ll study network monitoring and implement security best practices. By the end of this book, you’ll have experience of working with client-server applications and be able to implement new network programs in C. The code in this book is compatible with the older C99 version as well as the latest C18 and C++17 standards. You’ll work with robust, reliable, and secure code that is portable across operating systems, including Winsock sockets for Windows and POSIX sockets for Linux and macOS.

Who is this book for?

If you're a developer or a system administrator who wants to get started with network programming, this book is for you. Basic knowledge of C programming is assumed.

What you will learn

  • Uncover cross-platform socket programming APIs
  • Implement techniques for supporting IPv4 and IPv6
  • Understand how TCP and UDP connections work over IP
  • Discover how hostname resolution and DNS work
  • Interface with web APIs using HTTP and HTTPS
  • Explore Simple Mail Transfer Protocol (SMTP) for electronic mail transmission
  • Apply network programming to the Internet of Things (IoT)

Product Details

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Publication date : May 13, 2019
Length: 478 pages
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Language : English
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Table of Contents

24 Chapters
Section 1 - Getting Started with Network Programming Chevron down icon Chevron up icon
Introducing Networks and Protocols Chevron down icon Chevron up icon
Getting to Grips with Socket APIs Chevron down icon Chevron up icon
An In-Depth Overview of TCP Connections Chevron down icon Chevron up icon
Establishing UDP Connections Chevron down icon Chevron up icon
Hostname Resolution and DNS Chevron down icon Chevron up icon
Section 2 - An Overview of Application Layer Protocols Chevron down icon Chevron up icon
Building a Simple Web Client Chevron down icon Chevron up icon
Building a Simple Web Server Chevron down icon Chevron up icon
Making Your Program Send Email Chevron down icon Chevron up icon
Section 3 - Understanding Encrypted Protocols and OpenSSL Chevron down icon Chevron up icon
Loading Secure Web Pages with HTTPS and OpenSSL Chevron down icon Chevron up icon
Implementing a Secure Web Server Chevron down icon Chevron up icon
Establishing SSH Connections with libssh Chevron down icon Chevron up icon
Section 4 - Odds and Ends Chevron down icon Chevron up icon
Network Monitoring and Security Chevron down icon Chevron up icon
Socket Programming Tips and Pitfalls Chevron down icon Chevron up icon
Web Programming for the Internet of Things Chevron down icon Chevron up icon
Answers to Questions Chevron down icon Chevron up icon
Setting Up Your C Compiler on Windows Chevron down icon Chevron up icon
Setting Up Your C Compiler on Linux Chevron down icon Chevron up icon
Setting Up Your C Compiler on macOS Chevron down icon Chevron up icon
Example Programs Chevron down icon Chevron up icon
Other Book You May Enjoy Chevron down icon Chevron up icon

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uliburb Jan 13, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you're here then you likely understand the difficulty in writing well about a complex thing, and know well enough to heed second-hand advice on whether the book is worth your time. Neither C nor networking are subjects usually covered delicately, especially not simultaneously... until this book. The text won't hold your hand; it won't insult your intelligence—but neither will it confuse nor bore you. It's just right.I've come across few authors so good at covering hard topics other than Lewis Van Winkle (the author of this book); high among these are Pieter Hintjens and Andrew "bunnie" Huang, who make Zero MQ and hardware hacking similarly accessible. And the three have one thing in common: they host blogs. Maybe from now on I'm trusting tech bloggers' books first.Disclaimer: I bought this book on Packt's own platform, which is why I don't show up as "Amazon verified purchaser". I just thought any nice things I had to say about Hands-On Network Programming with C would fare better here than elsewhere, and the author really does deserve the praise.
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June Apr 24, 2020
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I consider myself an intermediate C programmer. I think this book strikes a good balance between theory and practice. It includes lots of examples, which I find nice. I would recommend it to any C programmer that needs to learn network programming.
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christopher Dec 23, 2021
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This is probably the most rewarding book I have read related to programming. I also read TCP/IP sockets in C. That book was very good. This book is 10 times better than that book. It really is that good. The knowledge is totally empowering. All the programming examples work great and are a good study in c programming in itself not to mention network programming. You have to read it to see what I'm talking about here. It's too hard to describe why this book is so good. If you want to be able to network your programs or create clients and servers and understand network security this is your book. I would recommend reading a book on C programming first, not that the examples are all that complicated, but just to be sure you are not missing all the great knowledge here. I read, C programming A modern approach to get familiar with C programming, personally.
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Minerva Feb 16, 2020
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I just finished this book, and I learned a ton.Concepts are introduced in a logical order, and each chapter has complete working examples to illustrate exactly how everything goes together.All of the code works on multiple operating systems too, even though Windows and Linux have different APIs. This is all explained throughout the book.Near the end of the book, in chapter 13, several networking edge-cases and gotchas are discussed.So, solutions to a bunch of problems before you even know you have them! I'm sure these edge-cases will save me a lot of frustration in the future.This book is written by someone who has a complete grasp of C.The difference - and why you should buy this book - is the writer is also gifted with the ability to explain C Programming clearly and methodically.Many tech writers use a publishing platform as a way to showcase their knowledge which leads to information overload and reader confusion. Mr.VanWinkle writes without ego; a style other tech writers would do well to emulate. I look forward to reading more from this author.I highly recommend this for anyone interested in network programming with C orC++.
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adam und eva Feb 21, 2022
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Auch für Einsteiger in die Thematik sehr gut geeignetes Buch.
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