In this chapter, we have explored some debugging tools for our AI. Of course, this was not comprehensive, and there is much more that we haven't covered. However, we learned about the most important ones and how to use them.
In particular, we have further explored the options available to an EQS testing pawn, and how they can help us visualize an environmental query running. We also learned about using EQS Profiler as a way to identify how our environmental queries perform, and we dived deeper into those that need optimization.
We also looked at the display settings for the navigation system in more detail, to have a better idea of how our navigation mesh is generated. Also, we discussed the navigation-testing actor, which is really useful to visually query the navigation system and quickly receive feedback regarding how the Pathfinder performs; but we didn't...