Part 2: Constructing the Game
In this second part of the book, we will build on the foundations of the first part to implement the primary components that comprise Space-Truckers: The Video Game. The pace picks up, as there’s far more material to cover than there is space to contain it.
This section comprises the following chapters:
- Chapter 6, Implementing the Game Mechanics
- Chapter 7, Processing Route Data
- Chapter 8, Building the Driving Game
- Chapter 9, Calculating and Displaying Scoring Results
- Chapter 10, Improving the Environment with Lighting and Materials