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Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
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Author (1):
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Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Calculating Scores

Much of the fun that comes from playing a game is through the different ways that a game can provide feedback to the player – positive or negative. This is a great opportunity for game designers to connect with players at an emotional level. Connecting positive events and outcomes to a player’s actions creates a feedback loop between the game and the player, and one of the oldest and truest connections in gaming is the concept of a point score that accumulates throughout gameplay.

The scoring system used in Space-Truckers bases a player’s final score around a few basic categories and concepts, details of which we’ll be covering shortly. When scoring is triggered (that is, the player reaches their cargo’s destination), the game displays a DialogBox that is initially empty, but which displays each category of scores in a line-by-line fashion before giving the final score.

Before building out the logic to capture and calculate...

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