Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Going the Distance with Babylon.js

You're reading from   Going the Distance with Babylon.js Building extensible, maintainable, and attractive browser-based interactive applications using JavaScript

Arrow left icon
Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801076586
Length 426 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Josh Elster Josh Elster
Author Profile Icon Josh Elster
Josh Elster
Arrow right icon
View More author details
Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: Building the Application
2. Chapter 1: The Space-Truckers Operation Manual FREE CHAPTER 3. Chapter 2: Ramping up on Babylon.js 4. Chapter 3: Establishing the Development Workflow 5. Chapter 4: Creating the Application 6. Chapter 5: Adding a Cut Scene and Handling Input 7. Part 2: Constructing the Game
8. Chapter 6: Implementing the Game Mechanics 9. Chapter 7: Processing Route Data 10. Chapter 8: Building the Driving Game 11. Chapter 9: Calculating and Displaying Scoring Results 12. Chapter 10: Improving the Environment with Lighting and Materials 13. Part 3: Going the Distance
14. Chapter 11: Scratching the Surface of Shaders 15. Chapter 12: Measuring and Optimizing Performance 16. Chapter 13: Converting the Application to a PWA 17. Chapter 14: Extended Topics, Extended 18. Index 19. Other Books You May Enjoy

Writing and Using Shaders in Babylon.js

Being that shaders are defined using plain text, there are a lot of different ways to store and load shaders in a project. We’ll review some of the ways to accomplish this after we learn a bit about how shader code is structured. The Create Your Own Shader (CYOS) tool is the shader equivalent of the Babylon.js Playground and is just one way to write shader code for Babylon.js. Navigating to the CYOS URL at https://cyos.babylonjs.com shows the shader code on the left pane and a live preview of the output on the right:

Figure 11.4 – The Babylon.js Create Your Own Shader tool functions similarly to the BJS Playground

In the preceding screenshot, you can see that the shader code is defined for vertex and fragment shaders in the left-hand pane, while a live preview shows on the right. Starter templates can be selected from the dropdowns, along with different meshes to use in the preview.

Just like the Playground...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image