Summary
In this chapter, you extended your 3D skills by learning about more of Godot’s 3D nodes, such as the CharacterBody3D
. You should have a good understanding of the 3D transform and how it works to move and rotate an object in space. Randomly generating chunks, while relatively simple in this game, is something that you can extend to much larger games and more complex environments.
Congratulations, you’ve made it to the end of the last project! But with these five games, your journey to becoming a game developer has just begun.
In the next chapter, you can read about some other topics that didn’t quite fit into the example games, as well as find some pointers for where to go next in building your game development skills.