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Godot 4 Game Development Projects
Godot 4 Game Development Projects

Godot 4 Game Development Projects: Build five cross-platform 2D and 3D games using one of the most powerful open source game engines , Second Edition

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Godot 4 Game Development Projects

Coin Dash – Build Your First 2D Game

This first project will guide you through making your first Godot Engine game. You will learn how the Godot editor works, how to structure a project, and how to build a small 2D game using some of Godot’s most commonly used nodes.

Why start with 2D?

In a nutshell, 3D games are much more complex than 2D ones. However, many of the underlying game engine features you’ll need to know are the same. You should stick to 2D until you have a good understanding of Godot’s workflow. At that point, the jump to 3D will feel much easier. You’ll get a chance to work in 3D in this book’s later chapters.

Don’t skip this chapter, even if you aren’t a complete newcomer to game development. While you may already understand many of the concepts, this project will introduce Godot’s features and design paradigms – things you’ll need to know going forward.

The game in this chapter is called Coin Dash. Your character must move around the screen, collecting as many coins as possible while racing against the clock. When you’re finished, the game will look like this:

Figure 2.1: The completed game

Figure 2.1: The completed game

In this chapter, we’ll cover the following topics:

  • Setting up a new project
  • Creating character animations
  • Moving a character
  • Using Area2D to detect when objects touch
  • Using Control nodes to display information
  • Communicating between game objects using signals

Technical requirements

Download the game assets from the following link below and unzip them into your new project folder: https://github.com/PacktPublishing/Godot-4-Game-Development-Projects-Second-Edition/tree/main/Downloads

You can also find the complete code for this chapter on GitHub at: https://github.com/PacktPublishing/Godot-4-Game-Development-Projects-Second-Edition/tree/main/Chapter02%20-%20Coin%20Dash

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Download code icon Download Code

Key benefits

  • Master the art of developing cross-platform games
  • Harness the power of Godot's node and scene system to design robust and reusable game objects
  • Effortlessly and effectively integrate Blender into Godot to create powerful 3D games
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Godot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.

Who is this book for?

This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0. It is a valuable resource for newcomers and a treasure trove of insights for experienced developers. Prior programming experience is a prerequisite.

What you will learn

  • Get acquainted with the Godot game engine and editor if you're a beginner
  • Explore the new features of Godot 4.0
  • Build games in 2D and 3D using design and coding best practices
  • Use Godot's node and scene system to design robust, reusable game objects
  • Use GDScript, Godot's built-in scripting language, to create complex game systems
  • Implement user interfaces to display information
  • Create visual effects to spice up your game
  • Publish your game to desktop and mobile platforms

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Aug 11, 2023
Length: 264 pages
Edition : 2nd
Language : English
ISBN-13 : 9781804615621
Languages :
Tools :

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Product Details

Publication date : Aug 11, 2023
Length: 264 pages
Edition : 2nd
Language : English
ISBN-13 : 9781804615621
Languages :
Tools :

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Table of Contents

9 Chapters
Chapter 1: Introduction to Godot 4.0 Chevron down icon Chevron up icon
Chapter 2: Coin Dash – Build Your First 2D Game Chevron down icon Chevron up icon
Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics Chevron down icon Chevron up icon
Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer Chevron down icon Chevron up icon
Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course Chevron down icon Chevron up icon
Chapter 6: Infinite Flyer Chevron down icon Chevron up icon
Chapter 7: Next Steps and Additional Resources Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
(24 Ratings)
5 star 50%
4 star 25%
3 star 8.3%
2 star 12.5%
1 star 4.2%
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Rick Nov 29, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Really productive book, each game expanding the Godot usage, with fun along the way. Very few omissions to confuse, you quickly find your feet to start using the software confidently
Feefo Verified review Feefo
Jacob Aug 11, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Godot 4 is a powerful software, and while it's very accessible to the new or average developer, it's often hard to know where to start when learning it for the first time. While there are MANY tutorials out there to use when learning Godot 4, many of them don't often do a very good job at explaining the *why* when we follow a certain step or insert certain code, making the transition between following project guides to making your very own project very difficult. However, this book isn't your average tutorial, and after finishing this book, I guarantee that you will feel fully capable of creating your very own project without the use of pre-made instructions.In many of the game engine tutorials that I've read or watched in the past, one common trait among all of them was how they often just gave you instructions to follow with little-to-no explanation as to *why* you need to follow that step, often leading to confusion and frustration in the future. In this book, almost every single step of each project tutorial also provides a detailed, yet brief, explanation as to why we are including that step. Not only does this clear up any confusion as to what the author is doing or why they are doing this, but these explanations also expands your creativity, allowing you to visualize different scenarios in the future where this feature might come in handy. In addition, this book also touches on many subjects that most other tutorials or guides fail to cover, such has how to properly use documentation for finding more information about the Godot engine and how to use apply version control to better manage your project files.Overall, this book hasn't disappointed me in the slightest, and I praise the author who wrote it. It's obvious that there was much care and detail that went into making this book, and as a result, we are left with a perfect guide that can get any developer started on their Godot 4 journey.
Amazon Verified review Amazon
ROBERTO HILSACA Sep 24, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This introduction is worth it for either new into game development or experienced developers looking to switch platform. As Unity has changed its fees plenty of developers like me are looking to switch into a similar platform and this is the best choice for 2D or not to heavy 3D games. While reading over I came across the great starting point which guides me from preparing the project and setting up the game according to what I need for making sure it works on multiple platforms. Glad to know that Godot also has its own IDE and make sure that when reading over to understand the nodes which I am not a big fan but can simplify development for beginners.
Amazon Verified review Amazon
Roger Andersen Jan 19, 2024
Full star icon Full star icon Full star icon Full star icon Full star icon 5
simple and easy introduction to godot and gdscript.
Amazon Verified review Amazon
PK Bradfield Sep 14, 2023
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is a great book for beginners to use to follow along on projects that will give them a helpful introduction to programming in Godot 4. This 2nd edition is a fantastic update to the original edition.
Amazon Verified review Amazon
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