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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Airplane scene

In this section, you’ll create the airplane that the player will control. It will fly forward while the player can move it up, down, left, and right.

Start your new plane scene with a CharacterBody3D node named Plane and save it.

You can find the 3D model for the airplane in the assets folder, named cartoon_plane.glb. The name indicates the model is stored as a binary .gltf file (exported from Blender). Godot imports .gltf files as scenes containing meshes, animations, materials, and other objects that may have been exported in the file. Click the Instance a Child Scene button and choose the plane model. You’ll see it appears as Node3D, but it’s facing the wrong direction. Select it and set the Rotation/Y function to 180 in the Inspector feature, so that it points along the z axis, which is Godot’s “forward” direction. Note that typing the value directly is easier than trying to rotate the node exactly using the mouse.

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