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Godot 4 Game Development Cookbook

You're reading from   Godot 4 Game Development Cookbook Over 50 solid recipes for building high-quality 2D and 3D games with improved performance

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Product type Paperback
Published in Jun 2023
Publisher Packt
ISBN-13 9781838826079
Length 258 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jeff Johnson Jeff Johnson
Author Profile Icon Jeff Johnson
Jeff Johnson
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Toc

Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Exploring the Godot 4 Editor 2. Chapter 2: Transitioning to GDScript 2.0 FREE CHAPTER 3. Chapter 3: 2D and 3D Rendering with Vulkan 4. Chapter 4: Practicing Physics and Handling Navigation in Godot 4 5. Chapter 5: Playing with Shaders in Godot 4 6. Chapter 6: Importing 3D Assets in Godot 4 7. Chapter 7: Adding Sound and Music to Your Game 8. Chapter 8: Making 2D Games Easier with TileSet and TileMap 9. Chapter 9: Achieving Better Animations Using the New Animation Editor 10. Chapter 10: Exploring New Multiplayer Features in Godot 4 11. Index 12. Other Books You May Enjoy

Creating Custom Data Layers with the TileSet

In this recipe, we are going to use a Custom Data Layer. We will name it Coins to add an Int variable with a value of 10. In the two previous recipes, we edited the tile and then confirmed the settings in the Paint properties. This time, we are going to only set up the Paint properties before we paint the tile in the TileMap.

Getting ready

For this recipe, we are going to continue from where we left off in the last recipe.

How to do it…

First, we are going to create an alternative tile to add a navigation layer to the tile:

  1. In the TileSet editor, go to the section to the left of the sprite sheet. Left-click on Select, which is in between Setup and Paint.
  2. In the TileSet editor, right-click on the yellow $ in the sprite sheet. Its atlas coordinates are (2, 14).

Figure 8.10 – Atlas coordinates (2, 14)

  1. Left-click on Create an Alternative Tile from the drop-down list.
  2. ...
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