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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Animating our player character


Your Cucumber Man character controller package includes the necessary assets to support the character's six animations. In this section, we will look at the Cucumber Man's animations, which are listed as follows:

  • Idle
  • Walk
  • Run
  • Jump
  • Throw
  • Die

Reviewing the player controller script

There are a couple of areas in Unity in which we can review the Cucumber Man's animations. Let's first look at thePlayer Controller (Script)component of theCucumberManControllerobject. When you select theCucumberMancontroller in the hierarchy pane, you should see thePlayer Controller (Script)component in the Inspector panel. You might need to click the expand button to the left of the component in order to reveal the component's details. 

As shown in the following screenshot, each of our character's animations has a state associated with it:

Now, let's review the PlayerController.cs script. You can access this file by selecting the All Scripts button in the Project panel, under Favorites. Then...

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