In the last chapter, we explored cameras and lighting. We started by looking at cameras, as well as the concepts of perspectives, frustums, and skyboxes. Next, we learned the possible uses of multiple cameras in Unity games. We also covered the different types of lighting, explored reflection probes, and concluded with a look at shadows.
We are ready to start making our game environment more robust. We will do that by adding trees and other objects to our scene. In this chapter, we will create 3D objects using Unity's native modeling tools. We will also import and use assets from two sources. Our first source will be the Unity Asset Store where we will download free-to-use assets for our game. We will also import 3D assets prepared specifically for our Cucumber Beetle game. As we obtain the assets, we will incorporate them into...