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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

Minimalistic course layout design


The web is quickly moving towards simple, clean, and minimalist layouts with large fonts, plenty of white spaces, and single column flexible designs. The use of different devices and screen sizes with touch input is driving this change. One of the biggest criticisms of Moodle courses is navigation. Imagine if your learners walked through the door on the first day, and you handed them every exam, reference, and textbook required for the entire course in one go! Yet, this is what we often try to do in one Moodle course. This topic will give suggestions on the alternate ways of designing your Moodle courses to create a better User Experience design (UX design) and an effective User Interface (UI).

 

"Most Learning Management Systems let learners and teachers perform learning tasks. We need to move these systems along the spectrum so they can provide experiences instead."

 
 --Joyce Seitzinger, 2015

The Impressionists demonstration course shows how content can be...

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