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Gamification with Moodle

You're reading from   Gamification with Moodle Use game elements in Moodle courses to build learner resilience and motivation

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781782173076
Length 134 pages
Edition 1st Edition
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Author (1):
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Natalie Denmeade Natalie Denmeade
Author Profile Icon Natalie Denmeade
Natalie Denmeade
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Table of Contents (11) Chapters Close

Preface 1. Setting Up Gamification in a Moodle Course FREE CHAPTER 2. Communication and Collaboration (Labels and Forums) 3. Challenges for Learners (Self-Assessment and Choice) 4. Passing the Gateway (Conditional Activities) 5. Feedback on Progress (Marking Guides and Scales) 6. Mastery Achieved (Badges and Motivation) 7. Leveling Up (Rubrics) 8. Completing the Quest (Reporting Activities) 9. Super-boost Gamification with Social Elements (Groups) Index

The Cup of Fate Gamification activity

You could try this suggestion (inspired by Tanya Sasse at remixingcollegeenglish.wordpress.com) for a weekly offline activity. Make a list of skills or values you want to encourage and assess. In digital media, we need to have a range of values and underpinning industry knowledge to ensure that our technical skills can be used in a professional environment. These include core skills such as team work, communication, ethics, and safe and sustainable work practices. These became a list of achievements that are printed as individual cards and placed in a large container. They are listed in a Moodle glossary as well with a title and a description.

At the weekly Cup of Fate ceremony, each learner selects a random card from the Cup of Fate. The class discusses what this achievement means and what you have to do to earn this achievement. As a group, they decide whether the person has done anything in the recent weeks to deserve the achievement. To earn the...

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