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GameMaker Cookbook

You're reading from   GameMaker Cookbook Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781784399849
Length 212 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (12) Chapters Close

Preface 1. Game Plan – Creating Basic Gameplay 2. It's Under Control – Exploring Various Control Schemes FREE CHAPTER 3. Let's Move It – Advanced Movement and Layout 4. Let's Get Physical – Using GameMaker's Physics System 5. Now Hear This! – Music and Sound Effects 6. It's All GUI! - Creating Graphical User Interface and Menus 7. Saving the Day – Saving Game Data 8. Light 'em up! – Enhancing Your Game with Lighting Techniques 9. Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles 10. Hello, World – Creating New Dimensions of Play Through Networking Index

Lighting objects with a spot light


In the previous recipe, we were able to illuminate an entire room with a perfectly even light with the push of a button. In this case, that button was the spacebar and not an actual light switch, but you get the idea, right? Now, what if you don't want to light up the entire room at once? What if you want to shine a light on a smaller area, leaving the rest of the room in cold, scary darkness? Well, you're in luck! Let's take a look at how to create a mouse-controlled spotlight to investigate a dark scene.

Getting ready

We're going to continue from the scene that we created previously, so if you haven't finished it, now would be a good time. You'll also need a spot light sprite (spr_spotLight), which should be nothing more than a white circle and a spot light object (obj_spotLight, but do not assign the sprite to it).

How to do it

  1. Open obj_spotLight and add a Create event.

  2. Drop a code block in the Actions box and enter the following code:

    lightStrength = 1;
  3. Add...

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