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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Chapter 7: Sound Effects and Music

Take a moment and think of the game Tetris. If you're like me, you're probably already humming its theme song, Korobeiniki, because that song is so synonymous with the game itself. Beyond the appeal of music, sound effects are crucial for creating an immersive experience. We play games with more than just the touch of a keyboard or joystick and the use of our eyes; we hear Mario jump or Sonic catch a ring. While our game may be playable, it's just not a game without some sound. To play sound in our game, we'll need to learn how to use the browser's Web Audio API for both short and long sounds.

In this chapter, we will cover the following topics:

  • Adding the Web Audio API to the engine
  • Playing sound effects
  • Playing long music

By the end of this chapter, you won't just see RHB run, jump, and dodge obstacles, but you'll be able to hear him too after we add sound effects and music to our game...

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