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Game Development Projects with Unreal Engine

You're reading from   Game Development Projects with Unreal Engine Learn to build your first games and bring your ideas to life using UE4 and C++

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Product type Paperback
Published in Nov 2020
Publisher Packt
ISBN-13 9781800209220
Length 822 pages
Edition 1st Edition
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Authors (5):
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Hammad Fozi Hammad Fozi
Author Profile Icon Hammad Fozi
Hammad Fozi
Devin Sherry Devin Sherry
Author Profile Icon Devin Sherry
Devin Sherry
Gustavo Reis Gustavo Reis
Author Profile Icon Gustavo Reis
Gustavo Reis
David Pereira David Pereira
Author Profile Icon David Pereira
David Pereira
Gonçalo Marques Gonçalo Marques
Author Profile Icon Gonçalo Marques
Gonçalo Marques
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Toc

Table of Contents (19) Chapters Close

Preface
1. Unreal Engine Introduction 2. Working with Unreal Engine FREE CHAPTER 3. Character Class Components and Blueprint Setup 4. Player Input 5. Line Traces 6. Collision Objects 7. UE4 Utilities 8. User Interfaces 9. Audio-Visual Elements 10. Creating a SuperSideScroller Game 11. Blend Spaces 1D, Key Bindings, and State Machines 12. Animation Blending and Montages 13. Enemy Artificial Intelligence 14. Spawning the Player Projectile 15. Collectibles, Power-Ups, and Pickups 16. Multiplayer Basics 17. Remote Procedure Calls 18. Gameplay Framework Classes in Multiplayer

Adding and Creating UMG User Widgets

Now that we have created the Coin Collection UI in UMG, it is time to learn how to add and remove the UI to and from the player screen. By adding the Coin Collection UI to the player screen, the UI becomes visible to the player and can be updated as the player collects coins.

In Blueprints, there is a function called Create Widget, as shown in the following screenshot. Without a class assigned, it will be labeled Construct None, but do not let this confuse you:

Figure 15.17: The Create widget as it is by default, without a class applied

This function requires the class of the User widget to be created and requires a Player Controller that will be referenced as the owning player of this UI. This function then returns the spawned user widget as its Return Value, where you can then add to the player's viewport using the Add to Viewport function. The Create Widget function only instantiates the widget object; it does...

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