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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Recording audio changes with snapshots

An Audio Mixer snapshot is a way to record and save the complete state and settings of the mixer. A snapshot can then be restored later during editing or at runtime, and it is also possible to transition between multiple snapshots. You can use snapshot transitions for changes in a level, different rooms, or other effects. Let's take a look at how we can record and save a snapshot and then use it in play mode by following the example here:

  1. Open up the Unity editor and load the Viking Village project. If you have been following along through the book, you can continue using the GameAudio project where we left it in the last chapter.
  2. From the menu, select Assets | Import Package | Custom Package; this will open the Import package dialog. Use the dialog to find where you downloaded the book's source code to and open the Chapter_4_Assets...
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