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Flutter for Beginners

You're reading from   Flutter for Beginners An introductory guide to building cross-platform mobile applications with Flutter 2.5 and Dart

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Product type Paperback
Published in Oct 2021
Last Updated in Oct 2021
Publisher Packt
ISBN-13 9781800565999
Length 370 pages
Edition 2nd Edition
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Authors (2):
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Thomas Bailey Thomas Bailey
Author Profile Icon Thomas Bailey
Thomas Bailey
Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Introduction to Flutter and Dart
2. Chapter 1: An Introduction to Flutter FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Section 2: The Flutter User Interface – Everything Is a Widget
7. Chapter 5: Widgets – Building Layouts in Flutter 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Routing – Navigating between Screens 10. Section 3: Developing Fully Featured Apps
11. Chapter 8: Plugins – What Are They and How Do I Use Them? 12. Chapter 9: Popular Third-Party Plugins 13. Chapter 10: Using Widget Manipulations and Animations 14. Section 4: Testing and App Release
15. Chapter 11: Testing and Debugging 16. Chapter 12: Releasing Your App to the World 17. Other Books You May Enjoy

Input widgets and forms

The ability of your app to manage gestures is a good starting point for interaction with the user, but for many apps, you also need a way to get other types of input from a user. Getting user data is what adds custom content and customization to many apps.

Flutter provides many input data widgets to help the developer get different kinds of information from the user. We have already seen some of them in Chapter 5, Widgets – Building Layouts in Flutter, including TextField, and different kinds of Selector and Picker widgets.

A TextField widget lets the user enter text with a keyboard. The TextField widget exposes the onChanged method, which can be used to listen for changes on its current value, as we have seen previously with the TextField widget. However, another way to listen for changes is by using a controller.

Getting input through a controller

When using a standard TextField widget, we need to use its controller property to access its...

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