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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Overview


The Scene View is an editor window that allows you to look around your game scene and manipulate its contents. The following screenshot illustrates the Scene View:

At this point you know that almost everything in Unity is customizable, and the Scene View is no exception.

In this chapter, we will cover how to add GUI to the Scene View and change the common behavior it has to make it work specifically for our Level Creator tool.

Defining the chapter goals

In this chapter we want to customize the Scene View to follow the workflow of the Level Creator tool, this means the user is capable of viewing the level and adding, deleting, and editing level piece prefabs.

The goals here are:

  • Defining the Level Creator interaction modes

  • Adding the necessary GUI to support the mode selection

  • Capturing mouse events

  • Implementing the functionality of each mode

The final result that we will achieve looks like this:

Note

As we mentioned in Chapter 2, Using Gizmos in the Scene View, we will assume that the Level...

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