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Extending Unity with Editor Scripting

You're reading from   Extending Unity with Editor Scripting Put Unity to use for your video games by creating your own custom tools with editor scripting

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Product type Paperback
Published in Sep 2015
Publisher
ISBN-13 9781785281853
Length 268 pages
Edition 1st Edition
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Tools
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Author (1):
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Angelo R Tadres Bustamante Angelo R Tadres Bustamante
Author Profile Icon Angelo R Tadres Bustamante
Angelo R Tadres Bustamante
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Table of Contents (12) Chapters Close

Preface 1. Getting Started with Editor Scripting 2. Using Gizmos in the Scene View FREE CHAPTER 3. Creating Custom Inspectors 4. Creating Editor Windows 5. Customizing the Scene View 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins 7. Saving Data in a Persistent Way with Scriptable Objects 8. Controlling the Import Pipeline Using AssetPostprocessor Scripts 9. Improving the Build Pipeline 10. Distributing Your Tools Index

Sharing code using a Unity Package

A Unity Package allows us to export and import collections of source code and project assets in a simple way.

For instance, if we have a Unity tool with several scripts, textures, and materials, it could be converted to a package. Then, when others use this tool in their project, importing the package replicates the original structure of assets and source files and helps to track file additions and duplications.

In this section, you will learn how to create and use a Unity Package.

Creating a package

The package creation process is very simple. In the AppBuilder project, select the root folder, the one with the name Tools, and then navigate to Assets | Export Package… in the Unity menu:

Creating a package

This will open a new window called Exporting package, where you can select which scripts or assets will go inside the package. In this case, everything must be selected.

Creating a package

When you are ready, press the Export… button. This opens a save file dialog, where you need...

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