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Exploring GPT-3

You're reading from   Exploring GPT-3 An unofficial first look at the general-purpose language processing API from OpenAI

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Product type Paperback
Published in Aug 2021
Publisher Packt
ISBN-13 9781800563193
Length 296 pages
Edition 1st Edition
Languages
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Author (1):
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Steve Tingiris Steve Tingiris
Author Profile Icon Steve Tingiris
Steve Tingiris
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Table of Contents (15) Chapters Close

Preface 1. Section 1: Understanding GPT-3 and the OpenAI API
2. Chapter 1: Introducing GPT-3 and the OpenAI API FREE CHAPTER 3. Chapter 2: GPT-3 Applications and Use Cases 4. Section 2: Getting Started with GPT-3
5. Chapter 3: Working with the OpenAI Playground 6. Chapter 4: Working with the OpenAI API 7. Chapter 5: Calling the OpenAI API in Code 8. Section 3: Using the OpenAI API
9. Chapter 6: Content Filtering 10. Chapter 7: Generating and Transforming Text 11. Chapter 8: Classifying and Categorizing Text 12. Chapter 9: Building a GPT-3-Powered Question-Answering App 13. Chapter 10: Going Live with OpenAI-Powered Apps 14. Other Books You May Enjoy

Diving deeper into the Playground

At this point, you should understand the basics of using the Playground. But we're going to cover the Playground in more depth now and discuss all of the available options and settings. Chapter 2, GPT 3 Applications and Use Cases, provided a quick overview of the available settings, but let's take a closer look at each of them.

The following screenshot shows the settings in the Playground. They are located just to the right of the large text input box:

Figure 3.6 – Playground settings

The first setting is the Engine setting, so we'll start there.

Choosing the right engine

Generally, we refer to the OpenAI language model as just GPT-3. But, as you'll recall from Chapter 1, Introducing GPT-3 and the OpenAI API, there are multiple models/engines.

When you first open the Playground, the davinci engine is selected by default. This will usually be the engine you'll want to start testing...

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