AR has been present in the educational field for more than 20 years, especially inside the university scope, although its growth has been much slower and less noticed than in more commercial fields such as marketing or tourism.
With the evolution of the supporting hardware (phones, tablets, and digital whiteboards, for example), AR has become a valuable asset in education and training. It allows students to visualize concepts in three dimensions over an image or directly in the room so that they can access information in a quicker and more dynamic way (just pointing with the camera instead of searching on a book or the internet for the information) or to create deeper personal projects (giving life to a painting, adding instructions or extra information over a handcrafted project, creating an animated presentation, and more).
One important consideration...