Making the VR rig crouch
Being able to make your VR rig crouch is great in Unity VR experiences because it adds a new level of immersion and interactivity for the user.
Crouching is a natural movement for humans, and when a user can physically crouch down in a VR experience, it creates a more realistic and engaging experience. For example, if you’re playing a first-person shooter game in VR and need to hide behind a wall or object to avoid enemy fire, crouching down in real life to do so will make the experience feel more authentic and immersive.
In addition to adding realism to the experience, crouching in VR also allows for more dynamic gameplay mechanics. For example, in a puzzle game, crouching down may be necessary to see a hidden object or solve a puzzle.
To add a crouching action to our VR rig, follow these steps:
- Create a new C# script called
CrouchingAction
. - Open the script and apply the following namespaces to the code:
using System.Collections...