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Edit without Tears with Final Cut Pro

You're reading from   Edit without Tears with Final Cut Pro Elevate your video editing skills with professional workflows and techniques

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781804614921
Length 708 pages
Edition 1st Edition
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Author (1):
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Bruce G. Macbryde Bruce G. Macbryde
Author Profile Icon Bruce G. Macbryde
Bruce G. Macbryde
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Table of Contents (27) Chapters Close

Preface 1. Prologue 2. Part 1:Planning FREE CHAPTER
3. Chapter 1: It’s All about the Media 4. Chapter 2: Organizing Media 5. Chapter 3: Planning the Video Story 6. Chapter 4: Pre-Editing a Rough Cut 7. Part 2:Editing
8. Chapter 5: Refining the Rough Cut 9. Chapter 6: Fixing and Enhancing the Audio 10. Chapter 7: Titles, Effects, and Generators 11. Chapter 8: Setting Up and Editing Multicam 12. Chapter 9: Project Workflows – Pace and Structure 13. Part 3:Using the Inspector
14. Chapter 10: The Inspector Controls 15. Chapter 11: Using Built-In Plug-Ins 16. Chapter 12: Using Third-Party Plug-Ins 17. Chapter 13: Using Keyframes to Animate Objects in Final Cut Pro 18. Chapter 14: Understanding the Principles of Color 19. Chapter 15: Using Color Scopes for Advanced Color Correction 20. Part 4: Outside Final Cut Pro
21. Chapter 16: Your Job Role – Collaboration 22. Chapter 17: Supporting Software Applications for Final Cut Pro 23. Chapter 18: Troubleshooting Final Cut Pro 24. Chapter 19: Backing Up and Archiving Libraries 25. Index 26. Other Books You May Enjoy

Using Keyframes to Animate Objects in Final Cut Pro

In Chapter 11 and Chapter 12, you learned about built-in and third-party plug-ins and how they add powerhouse effects to Final Cut Pro. In this chapter, you will learn how to manipulate the settings in these plug-ins to change the view of the clip as the video plays. As a simple example, think of a clip that starts with a red color as it opens in the project, but by the time it has finished playing, the color has changed to green. Equally, an object can be moved across the screen to give the impression of animation.

You will learn that you can define the start and end points of any change with the use of markers called keyframes to anchor the start and end action points.

The term keyframe is used because, at an individual frame in the video, you can enter a keyframe that locks that frame with a setting at that time in the video, and then when a new keyframe is set at a later time in the video, there is a gradual change as the...

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