Summary
In this chapter, we looked at the basics of Krita, hardware recommendations, and a few customization options for Krita's interface and tools. We learned about dockers, toolbars, workspaces, the pop-up palette, and more advanced options to make Krita feel like our own personal art studio. Getting comfortable with Krita is a foundational component of being an effective digital artist, as the more comfortable you feel when using the tools provided in Krita, the more you can focus on the fun part of creating art!
In Chapter 2, Reviewing Canvas Properties and Color, we will do an extensive deep-dive into what makes up color. We will not only look at how Krita displays and uses it but in general, how to best utilize color theory in the creation of art. We will discuss the differences (and similarities) in how the human eye perceives color in traditional art versus digital art, what the differences are between RGB color and CMYK color, how to build any color from memory, highly effective ways to read the color wheel, and even dissect the components that make a color what it is.
Join me in the next chapter, where we will cover topics such as resolution and color theory. These topics may seem intimidating and dense at first, but hopefully we will break them down into something much more approachable and easy to understand!