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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
Languages
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

The PTAN library

The library is available in GitHub: https://github.com/Shmuma/ptan. All the subsequent examples were implemented using version 0.6 of PTAN, which can be installed in your virtual environment by running the following:

pip install ptan==0.6

The original goal of PTAN was to simplify my RL experiments, and it tries to keep the balance between two extremes:

  • Import the library and then write one line with tons of parameters to train one of the provided methods, like DQN (a very vivid example is the OpenAI Baselines project)
  • Implement everything from scratch

The first approach is very inflexible. It works well when you are using the library the way it is supposed to be used. But if you want to do something fancy, you will quickly find yourself hacking the library and fighting with the constraints that I imposed, rather than solving the problem you want to solve.

The second extreme gives too much freedom and requires implementing replay buffers...

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