Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

Arrow left icon
Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Exposing Lua entities to the network

Now that we know how to handle network communication in C++, let's have a look at how we can expose Lua entities to the network.

Net.Expose

In order to define RMIs and server properties, we'll need to call Net.Expose from within the global scope of your .lua script:

Net.Expose({
  Class = MyEntity,
  ClientMethods = {
    ClRevive             = { RELIABLE_ORDERED, POST_ATTACH, ENTITYID, },
  },
  ServerMethods = {
    SvRequestRevive          = { RELIABLE_UNORDERED, POST_ATTACH, ENTITYID, },
  },
  ServerProperties = {
  },
});

The previous function will define the ClRevive and SvRequestRevive RMIs, which can be called by using three subtables that are automatically created for your entity:

  • allClients
  • otherClients
  • server

Function implementation

The remote functions are defined within either the Client or Server subtables of your entity script, so that the networking system can quickly find them while avoiding name conflicts.

For example, see the following...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image