Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

Arrow left icon
Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
Arrow right icon
Authors (2):
Arrow left icon
Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
Author Profile Icon Dan Tracy
Dan Tracy
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Using light boxes and light areas


Light clipping boxes and areas are used for the implementation of deferred light clipping in CryENGINE. It is a tool that will enable interior spaces to be lit far better and more accurately than they had been in previous iterations of the CryENGINE.

Getting ready

Using light boxes and light areas is highly dependent on the situation. In this example, you should have already completed the prior recipe on Optimizing the levels with VisAreas and portals.

How to do it...

Let's test the process of using a light box:

  1. Drag-and-drop the light box from the Area tab in the RolloutBar.

  2. Next add a light to your scene.

  3. In the lights entity links, add a link to the light box.

  4. The light must have the DeferredClipBounds property set to True. Once set to true, you will see the light will be clipped to that volume.

  5. A deferred light that is linked to either a LightShape or a LightBox will be clipped to that volume regardless of whether it is inside the volume or not:

How it works...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image